
It often appears during sections that are not easily sightreadable, and leaves a dotted line behind it. It will show the player the correct or safe route through a section.
The Starfall Guide occasionally appears ahead of the player. Blue Electric Bars do not interact with the player, but may interact with other things. Red Electric Bars are hazards the player must avoid. Green Electric Bars are solid platforms the player can touch. Electric Bars are lines of electricity that interact with the player depending on their color:. Likewise, progress in Hardcore and Evil count toward Normal and Expert progress, respectively. Completing a level on Normal or Expert difficulty without dying will also complete the Hardcore and Evil difficulties respectively. Levels without checkpoints or a harder layout will not bring up the difficulty settings prompt. Levels with checkpoints but no harder layout will only permit the Normal and Hardcore settings. Levels with a harder layout but no checkpoints will only permit the Normal and Expert settings. It has a harder layout and no checkpoints. It has the standard layout, but no checkpoints. It has the standard layout and checkpoints. Each level has a difficulty setting system for how checkpoints and the layout are handled:. The player has a health system in some levels, allowing them to take more than one hit. Checkpoints allow the player to retry from a certain point into the level, but the player only has a limited number of lives before they must restart the entire level. The dash shop portal serves as a universal indicator as to when the effects of S-blocks will cease. When not in dual mode, they act as teleportation portals. The exchange portals switch the positions of the two icons in dual mode. Portals with Cursor Control enabled will have line lights protruding from the edges of the main light ring, both in and out. Cursor Control is unavailable for two-player ships or waves. The duplicate icon from a dual portal will mirror the main icon's movements. Individual portals can have Cursor Control enabled or disabled. Rings can be used by clicking or tapping with a second finger. It causes the ship or wave to follow the player's cursor or finger. Cursor Control is available for the ship and wave. Portals with ship throttle enabled have the bulbs on the outer rim replaced with light bars to the back of the portal. Individual portals can have the ship throttle enabled or disabled. It is also available for the UFO and wave. The ship throttle allows the player to speed up or slow down the ship for lateral movement. In forms that can't use it, the skateboard will be "stowed" to show that the player will have it when they become a compatible form. It is enabled and disabled by skateboard portals. The skateboard enables one extra mid-air jump for the cube and robot. Gameplay in GDS is largely unchanged, but there are a few new features that affect the player's control of the game: The player character and gameplay is unchanged, but the player's character is labeled as Agent 265 as part of the Starfall Official Aggression Response and Integrity Notice Group (or SOARING) to stop the Shadow Razors gang from seizing control of Starfall City.
Geometry Dash Starfall is a Geometry Dash spin-off that takes place in the fictional and nigh-utopian Starfall City of Kentucky. Usage in other ideas is allowed, as long as the core idea stays the same.Edits to this page are allowed, as long as you are not removing content.